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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.

Wydanie

Zakup książki

Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Język
Rok wydania
2024
Oprawa
(miękka)
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Tytuł
Introduction to Game Programming using Processing
Podtytuł
For Designers, Artists, Players, Non-Tech People and Everybody Else
Język
angielski
Rok wydania
2024
Oprawa
miękka
Liczba stron
326
ISBN13
9781032386133
Seria
Opis
Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.