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Star Lord

Ocena książki

Parametry

  • 320 stron
  • 12 godzin czytania

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An ancient evil has slumbered for centuries, passing from generation to generation, until one day a man discovers the truth of his genetic heritage - and proclaims himself Star Lord of the Inner Sphere. Disguising his army of renegade mercenaries as Knights of the Inner Sphere, the self-appointed Star Lord launches a series of raids that threaten and terrorize the universe! But Thomas Marik, leader of the Free Worlds League, cannot afford to have his Knights tarnished - and two can play the game of impersonation. With the help of a trusted advisor, Thomas comes up with a plan to infiltrate the evil Star Lord's backwater legions.Enter Duncan's Demons, a company of MechWarriors so improbable only desperation could have dreamed them up. Two soldiers seeking justice, a dishonored Clanswoman, a ne'er-do-well gambler and a real Knight of the Inner Sphere are entrusted with saving the Free Worlds League. But first they must learn how to get along...

Zakup książki

Star Lord, Donald G. Phillips

Język
Rok wydania
1996
Oprawa
(miękka)
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Metody płatności

3,2
Dobra
193 Ocena

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Tytuł
Star Lord
Język
angielski
Wydawca
Ace
Rok wydania
1996
Oprawa
miękka
Liczba stron
320
ISBN10
0451453867
ISBN13
9780451453860
Seria
Ocena
3,15 z 5
Opis
An ancient evil has slumbered for centuries, passing from generation to generation, until one day a man discovers the truth of his genetic heritage - and proclaims himself Star Lord of the Inner Sphere. Disguising his army of renegade mercenaries as Knights of the Inner Sphere, the self-appointed Star Lord launches a series of raids that threaten and terrorize the universe! But Thomas Marik, leader of the Free Worlds League, cannot afford to have his Knights tarnished - and two can play the game of impersonation. With the help of a trusted advisor, Thomas comes up with a plan to infiltrate the evil Star Lord's backwater legions.Enter Duncan's Demons, a company of MechWarriors so improbable only desperation could have dreamed them up. Two soldiers seeking justice, a dishonored Clanswoman, a ne'er-do-well gambler and a real Knight of the Inner Sphere are entrusted with saving the Free Worlds League. But first they must learn how to get along...