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An ancient evil has slumbered for centuries, passing from generation to generation, until one day a man discovers the truth of his genetic heritage - and proclaims himself Star Lord of the Inner Sphere. Disguising his army of renegade mercenaries as Knights of the Inner Sphere, the self-appointed Star Lord launches a series of raids that threaten and terrorize the universe! But Thomas Marik, leader of the Free Worlds League, cannot afford to have his Knights tarnished - and two can play the game of impersonation. With the help of a trusted advisor, Thomas comes up with a plan to infiltrate the evil Star Lord's backwater legions.Enter Duncan's Demons, a company of MechWarriors so improbable only desperation could have dreamed them up. Two soldiers seeking justice, a dishonored Clanswoman, a ne'er-do-well gambler and a real Knight of the Inner Sphere are entrusted with saving the Free Worlds League. But first they must learn how to get along...
Zakup książki
Star Lord, Donald G. Phillips
- Język
- Rok wydania
- 1996
- Oprawa
- (miękka)
Metody płatności
Brakuje nam tutaj Twojej recenzji.
- Tytuł
- Star Lord
- Język
- angielski
- Autorzy
- Donald G. Phillips
- Wydawca
- Ace
- Rok wydania
- 1996
- Oprawa
- miękka
- Liczba stron
- 320
- ISBN10
- 0451453867
- ISBN13
- 9780451453860
- Seria
- Kategorie
- Ocena
- 3,15 z 5
- Opis
- An ancient evil has slumbered for centuries, passing from generation to generation, until one day a man discovers the truth of his genetic heritage - and proclaims himself Star Lord of the Inner Sphere. Disguising his army of renegade mercenaries as Knights of the Inner Sphere, the self-appointed Star Lord launches a series of raids that threaten and terrorize the universe! But Thomas Marik, leader of the Free Worlds League, cannot afford to have his Knights tarnished - and two can play the game of impersonation. With the help of a trusted advisor, Thomas comes up with a plan to infiltrate the evil Star Lord's backwater legions.Enter Duncan's Demons, a company of MechWarriors so improbable only desperation could have dreamed them up. Two soldiers seeking justice, a dishonored Clanswoman, a ne'er-do-well gambler and a real Knight of the Inner Sphere are entrusted with saving the Free Worlds League. But first they must learn how to get along...


