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Belgariada

Garion, młody chłopiec z farmy, odkrywa swoje przeznaczenie, które prowadzi go w niebezpieczną podróż przez kontynenty. Wraz z różnorodną grupą towarzyszy stawia czoła mrocznemu lordowi, który pragnie zdobyć potężny artefakt i zapanować nad światem. W serii przeplatają się magia, proroctwa oraz intrygi polityczne, a bohaterowie muszą zmierzyć się z próbami przyjaźni i odwagi.

The Belgariad
Ostatnia walka czarodziejów
Belgariad 4: Castle of Wizardry
Magician's Gambit
Królowa magii
Pionek proroctwa

Polecana kolejność czytania

  1. Walka pomiędzy dwoma Przeznaczeniami trwa już siedem tysiącleci. Ludzie, Bogowie i Czarodzieje uczestniczą w gigantycznych zmaganiach Proroctwa Ciemności z Proroctwem Światła. Zły Bóg Torak pożąda władzy nad światem. Zdobywa klejnot Aldura, chroniący dotąd ludzi. Tylko odebranie mu magicznego kamienia może ocalić Rivę i inne Królestwa Zachodu. I tylko jeden człowiek - Garion, prosty wiejski chłopak może tego dokonać...

    Pionek proroctwa1
    4,0
  2. Nadchodzi decydujący moment zmagań o władzę nad światem. Kapłan Toraka wykrada Klejnot Aldura. Czarodziej Belgarath i jego córka Kruczowłosa Polgara, organizują wyprawę, by odzyskać bezcenny dar dobrego Boga. Wraz z nimi wyrusza Garion, do niedawna prosty chłopak z farmy, teraz obdarzony potęgującą się mocą powiernik Proroctwa, od spełnienia którego zależą losy wszystkich ludzi.

    Królowa magii2
    4,2
  3. Alternate cover for this ISBN can be found here Everyone knew that the tales from the Orb that protected the West from the evil God Torak were just silly legends. But here she was, forced to join a serious and dangerous quest to recover that stolen Orb.

    Magician's Gambit3
    4,2
  4. In the Hall of the Rivan King . . .Garion and his companions now have the Orb of Aldur, carried by an innocent young boy, and must return it to its rightful home on the pommel of the sword in the Great Hall on the island of Riva. But Garion's true adversary, the evil God Torak - is waking up in his dark tomb - ready for the final conflict.

    Belgariad 4: Castle of Wizardry4
    4,1
  5. Wyprawa dobiegła końca. Klejnot Aldura wrócił na swoje miejsce, a po koronacji Garion został Władcą Zachodu. Ale proroctwo nie zostało jeszcze spełnione. Nadchodzi bowiem czas przebudzenia Złego Boga Toraka. Garion musi stawić mu czoło. Od wyniku tego pojedynku zależy przyszłość świata...

    Ostatnia walka czarodziejów5
    4,2

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    David Eddings’ acclaimed series, The Belgariad, reaches its stunning conclusion in these final two gripping novels. Continue on this magnificent journey and be entranced by a saga of strange lands and peoples, of prophecy and strife set against the background of a seven-thousand-year war of men, Kings, and Gods. The quest may be nearing its end, but the danger continues. After discovering a shocking secret about himself he never could have imagined—all in pursuit of the legendary Orb—Garion and his fellow adventurers must escape a crumbling enemy fortress and flee across a vast desert filled with ruthless soldiers whose only aim is to destroy them. But even when the quest is complete, Garion’s destiny is far from fulfilled. For the evil God Torak is about to awaken and seek dominion. Somehow, Garion has to face the God, to kill or be killed. On the outcome of this dread duel rests the future of the world. But how can one man destroy an immortal God?“Fabulous . . . Eddings has a marvelous storyteller style . . . exceedingly well portrayed and complex people. . . . More! More! More!”—ANNE MCCAFFREY

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